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Determines the size of the user-mode display driver's private region of memory (that is, the size of internal driver structures, not the size of the resource video memory) for a shader.
Syntax
PFND3D12DDI_CALC_PRIVATE_SHADER_SIZE Pfnd3d12ddiCalcPrivateShaderSize;
SIZE_T Pfnd3d12ddiCalcPrivateShaderSize(
D3D12DDI_HDEVICE unnamedParam1,
const UINT *pShaderCode,
D3D12DDI_HROOTSIGNATURE unnamedParam3,
const D3D12DDIARG_STAGE_IO_SIGNATURES *unnamedParam4
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
pShaderCode
Pointer to a shader code.
unnamedParam3
A handle to a root signature.
unnamedParam4
Pointer to a D3D12DDIARG_STAGE_IO_SIGNATURES structure.
Return value
Returns SIZE_T.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10 |
| Header | d3d12umddi.h |