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Create geometry shader with stream output.
Syntax
PFND3D12DDI_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 Pfnd3d12ddiCreateGeometryShaderWithStreamOutput0010;
VOID Pfnd3d12ddiCreateGeometryShaderWithStreamOutput0010(
D3D12DDI_HDEVICE unnamedParam1,
const D3D12DDIARG_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 *unnamedParam2,
D3D12DDI_HSHADER unnamedParam3
)
{...}
Parameters
unnamedParam1
A handle to the display device (graphics context).
unnamedParam2
Pointer to a D3D12DDIARG_CREATE_GEOMETRY_SHADER_WITH_STREAM_OUTPUT_0010 structure.
unnamedParam3
A shader handle.
Return value
None
Requirements
| Requirement | Value |
|---|---|
| Header | d3d12umddi.h |