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Takes a standard resource buffer as input and resolves it to the API specified format.
Syntax
PFND3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_0053 Pfnd3d12ddiResolveVideoMotionVectorHeap0053;
VOID Pfnd3d12ddiResolveVideoMotionVectorHeap0053(
D3D12DDI_HCOMMANDLIST hDrvCommandList,
const D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0053 *pOutputArguments,
const D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT_0053 *pInputArguments
)
{...}
Parameters
hDrvCommandList
A handle to the driver command list.
pOutputArguments
Pointer to a D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_OUTPUT_0053 structure containing output arguments.
pInputArguments
Pointer to a D3D12DDI_RESOLVE_VIDEO_MOTION_VECTOR_HEAP_INPUT_0053 structure containing input arguments.
Return value
None
Remarks
The resolve operation is expected to be a light-weight translation of hardware dependent output to the API specified format.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 10, version 1809 |
| Header | d3d12umddi.h |